Friday, 15 January 2010

Point And Shoot : The Wii Light Gun!

Ever since the Wii revolutionized home videogaming with their leading edge deployment of motion sensing, Nintendo have pursued opportunities to branch out on the core control feature for the console. The standard Wiimote and nunchuk have worked well as a basis for more intricate control efforts. A fine example is the Wii wheel, employed by slotting the wiimote into a wheel frame to allow correct portrayal of actual driving. Further to this, Nintendo have produced the Wii zapper- an updated version of the fan favourite Wii light gun.

Since the Wiimote itself is employed to simply point and 'fire' at the screen, critics wondered if the Wii light gun was surplus to requirements, but gamers cried out for production. Light guns are nothing new- they have been around for years now, especially in arcades, but the notion of marrying the praised technology of the Wiimote with a light gun is clearly a ingenious concept.

Similar to the Wii wheel, the Wii light gun is essentially a frame into which the Wiimote snugly fits, and is just used to mirror the feel of firing a gun. Therefore the Wii version is not a light gun in the standard sense. This is often seen as a plus as many plasma and LCD televisions have problems registering the light projections of other light guns, but the Wiimote is produced with current technology to mind, and so suffers no such issues.

Various current Wii games have been sold together with the Wii light gun, such as Resident Evil : Darkside Chronicles. The gun is all the rage with rail shooters like this game, and is sold together with other new games, like Dead Space : Extraction.

It's definitely worth trying out the Wii light gun ; it's lightweight, comfortable and truly brings back the classic feel of FPS arcade games. It also aids to throw you into the drama and suspense of the game, as you witness and feel exactly what you might in the genuine situation. So grab your Wii light gun and enter the battle!

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