Friday, 22 January 2010

Playstation 3's Heavy Rain causing quite a ripple!

A game that is gathering a huge amount of attention recently is Playstation 3's Heavy Rain. Hitting shelves soon, this title is clearly unique among its competition in the entertainment arena. Whereas gamers are used to seeing the same old genres dolled up and revisited, Heavy Rain is a title which almost evades conventional genre.

Playstation 3's Heavy Rain is certainly not a game in the standard sense. Most easily explained as a sort of 'interactive movie', the title revolves around a series of events which are tweaked or affected by gamer decisions or input. Still, we have seen this sort of title before, like in classic entries such as Fahrenheit, but never has it been done in such scope.

Participants will control everything from everyday tasks to crazy highway chases. One scene even tasks gamers with applying a female character's makeup. Everything in Playstation 3's Heavy Rain is dynamic down to phenomenal detail. As such, the title offers massive replay worth and multiple endings.

The sixaxis pad is also used to great effect in this title, reproducing the situations onscreen to a great extent. Fearful situations such as a sudden attack will see the controller vibrate and the commands confuse themselves to mirror real life panic. Playstation 3's Heavy Rain helps you feel like you're truly in the situation, which is what most games strive to do.

No doubt Heavy Rain will split audiences. The pace is glacial at times and the lack of constant action will grate on those more used to conventional games. On the other hand, it is a bold jump into a new type of entertainment and may actually pave the way for more like it in days to come. Playstation 3's Heavy Rain should definitely provide many talking points when it is released!

Friday, 15 January 2010

Point And Shoot : The Wii Light Gun!

Ever since the Wii revolutionized home videogaming with their leading edge deployment of motion sensing, Nintendo have pursued opportunities to branch out on the core control feature for the console. The standard Wiimote and nunchuk have worked well as a basis for more intricate control efforts. A fine example is the Wii wheel, employed by slotting the wiimote into a wheel frame to allow correct portrayal of actual driving. Further to this, Nintendo have produced the Wii zapper- an updated version of the fan favourite Wii light gun.

Since the Wiimote itself is employed to simply point and 'fire' at the screen, critics wondered if the Wii light gun was surplus to requirements, but gamers cried out for production. Light guns are nothing new- they have been around for years now, especially in arcades, but the notion of marrying the praised technology of the Wiimote with a light gun is clearly a ingenious concept.

Similar to the Wii wheel, the Wii light gun is essentially a frame into which the Wiimote snugly fits, and is just used to mirror the feel of firing a gun. Therefore the Wii version is not a light gun in the standard sense. This is often seen as a plus as many plasma and LCD televisions have problems registering the light projections of other light guns, but the Wiimote is produced with current technology to mind, and so suffers no such issues.

Various current Wii games have been sold together with the Wii light gun, such as Resident Evil : Darkside Chronicles. The gun is all the rage with rail shooters like this game, and is sold together with other new games, like Dead Space : Extraction.

It's definitely worth trying out the Wii light gun ; it's lightweight, comfortable and truly brings back the classic feel of FPS arcade games. It also aids to throw you into the drama and suspense of the game, as you witness and feel exactly what you might in the genuine situation. So grab your Wii light gun and enter the battle!